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In the
field of robotics, we have no Newton. No one who, assisted by a falling
fruit, cried out, "Eureka, I have it, and it is called a... I
know... a robot."
No, the concept of a robot first
occurred to some unknown person in some far distant time, as he or she,
engaged in a grinding, repetitive task, dreamed of a mechanical contrivance
that could do some of the dirty work. We know that moment was more than five
hundred years ago, because we have sketchbooks from the incomparable Leonardo
da Vinci, dated 1495, that contain detailed plans
for one.
There is no hard evidence that
Leonardo actually went on to build his robot. But such was his genius that,
five centuries later, engineer Mark Rosheim was
able to create a fully functional version faithful to the technology of the
time. It works.
Leonardo believed that the human body
is basically machine-like in structure, and that he could duplicate its
intricate movements through the use of levers and pulleys. A rather
simplistic view, of course. Nevertheless, da Vinci
was able to use his remarkable knowledge of anatomy and kinetics to design a
robot with the capability to walk, stand, and sit, raise its arms, move its
head from side to side, and open and close its jaw.
While Leonardo's creation is often
considered the initial introduction of a robot in human form, many believe
the honor should go instead to Al-Jazari, the
engineering genius of the Islamic world during the Middle Ages. The Kurdish
Al-Jazari designed, and apparently built in 1206, a
boat that floated on a lake to entertain guests at royal drinking parties.
Within the boat were four musical automata - two drummers, a harpist, and a
flutist. They appear to have been somewhat programmable, although they lacked
the sophisticated articulations of da Vinci's
design.
And some researchers want to push the
invention of robots even further back into antiquity. But whatever the
robot's provenance turns out to be, we can date the appearance of the world's
first modern humanoid robot, to 1939. Elektro,
built by Westinghouse, was placed on exhibit at the 1939 World's Fair in New
York. The robot, standing a robust 6' 9" tall, could smoke, blow up
balloons, and speak more than 700 words. Elektro
was still around in 1960, when it landed the role of Thinko
in the movie Sex Kittens Go to College. As if that weren't humiliating
enough, it was then decapitated, with its head given to a retiring
Westinghouse employee and its body sold for scrap.
Since Elektro,
well, electrified audiences at the World's Fair, the robot has
entrenched itself in the popular psyche. It's been a real love/hate
relationship, too. When they're not depicted as the kindly, human-friendly
machines typified by C3PO and R2D2 in Star Wars, they tend to be cast
as pure evil, like the malevolent metallic monster lurking beneath the
artificial skin of the Terminator.
But so much for fiction. Even as the
robot was conjuring up all sorts of creatures in movie screenwriters' minds,
the science of robotics has been progressing out in the real world. So where
are we today? Short of the Terminator, but well along in other ways. Let's
have a look.
First, however, we must ask, just
what is a robot, anyway? Unfortunately, there's no consensus answer, although
we generally tend to think of clanking metal things constructed more or less
along the lines of a human. And most people would probably say they know one
when they see one.
The primary definition, according to Webster's
Collegiate Dictionary is "a machine that looks like a human being
and performs various complex acts (as walking or talking) of a human
being." Many would expand that to include any machine that does one or
more of the following: move around, operate a mechanical limb, sense and
manipulate its environment, and exhibit intelligent behavior - especially behavior
that mimics humans or other animals. And it's probably useful to add that a
robot can be either physically or mentally anthropomorphic, if not both.
Designing a robot is a matter of
thinking from brain to bones, so to speak. We've gotten very good at the
brain part. Given the giant leaps forward in computer software development,
we can write programs to do pretty much anything we want. If we have a
device that can execute the instructions.
That's where the external hardware
comes in, and it is a different story. Spectacular CGI effects have become so
commonplace in movies, we might be led to think that
engineers are constructing the creatures from Avatar in their Bay Area
laboratories. They aren't. Physical robotics hasn't remotely kept up with advances
in CGI. We are, however, slowly closing the gap.
Let's start with brain. Legendary
computer scientist Alan Turing once proposed, in his
1950 paper Computing Machinery and Intelligence, a simple test to
determine if a computer had achieved true artificial intelligence. Let any
person have a conversation with both a machine and another human, both trying
to act human, and see if the person can tell which respondent is the machine,
if either. In order to ensure the test wasn't hampered by the limitations of
technologies at the time, he proposed both conversations happen not in
person, and not via telephone with synthesized computer voice, but by a
simple text chat.
As anyone who's attempted to use one
of those interactive voice telephone agents now popular with banks, airlines,
and other soul-draining mega-agencies can attest to, we are far, far away
from any system passing "The Turing Test."
Researchers around the world are hard
at work on trying to solve the AI problem, with mixed success. But in the
meantime a whole other band of engineers are instead working on creating
robots that tackle the challenge Turing chose to conveniently ignore: Can we
make a machine that not just communicates via text, but that appears to act
and think like a human, with all the nuance of non-verbal communication, the
subtlety of speech, and the myriad other factors that (for now) separate us
from the machines?
And they are making some impressive,
albeit still elementary, progress. Take the Einstein
robot, for instance.
This fairly realistic representation
of Einstein's late-life head was built by Hanson Robotics in Texas and
programmed by scientists at the University of California, San Diego.
That they were able to get it (him?)
to move and exhibit recognizable human facial expressions
is remarkable enough. But the head also contains a camera, linked to
software that can interpret what it sees. Thus Einstein can learn who you
are, including guessing your age and gender, respond to your audio cues, and
mimic your own expressions and simple gestures in a sort of faux-empathy.
Give him a wireless connection to a decent computer and he could probably
beat any of us at chess, not unlike his real-life inspiration. (Well, not
quite yet, but he may be getting there.)
For another look down "Creepy
Lane," here's a full-size, modestly interactive Japanese robot from the 2009 Robotec
Expo in Brazil.
As well as demonstrating our present
capabilities, these machines also dramatically illustrate our limitations.
Giving a robot a brain - the "intelligence" to move, speak, do some
rudimentary learning, play chess - is the easy part.
Faithfully recreating even a small
part of the human body, that's tough. Our structure does not readily lend
itself to simulation. Muscles, bones, joints, tendons, ligaments are not a
series of servos and actuators, but a collection of tens of trillions of
individual biological machines all connected in highly intricate ways that
allow us to laugh and cry, wrestle with our children, kick a soccer ball, and
assume the lotus position. Just imagine how much is involved in the
elementary act of stair climbing, as Asimo the robot discovered
to his chagrin (if "he" could feel embarrassment).
Speaking of soccer, getting robots to
act cooperatively, in addition to kicking a ball, might seem like an
insurmountable problem given the state of robotics today. But researchers are
working on it. Each year, there is a RoboCup soccer
match, and each year the participants get better. The goal (so to speak) is
to field a robotic team by 2050 that can defeat the human World Cup
champions. For a glimpse of where we stand with that, check out some of the
"action" from the 2010 RoboCup.
Neither Einstein's head, nor the
Japanese spokesrobot, nor Asimo,
nor our mechanical soccer stars are likely to be confused with real life.
[Casey’s Extraordinary
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Doug Hornig
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